We tell you

what not

to spend on.

Senior game-launch marketing for studios from indie to AAA. We diagnose what's leaking, optimize what works, and scale what wins, turning your game's attention into wishlists and revenue.

Let's Talk

Teams we've worked with have come from

Why studios work with Skill Tree.

1

We only do games.

Every campaign we've ever run has been for a studio, indie to AAA. We know how Steam behaves, what a realistic wishlist-to-sale conversion looks like, and why your discoverability craters the week a bigger title launches.

2

We tell you what not to spend on.

Most studios don't lose because they underspent. They lose because they spent without a plan. We find where your wishlists and dollars are leaking and protect your budget from the spend that doesn't move the needle.

3

We measure what drives wishlists and revenue.

Not impressions, not follower counts. Full-funnel tracking, conversion analysis, and a predictive revenue model you can stress-test against your budget.

4

An extension of your team, no handoffs.

You work with senior operators who stay in the trenches with you, not a junior coordinator after the sale. We direct strategy and manage the right specialists, so you get a full team's firepower without the overhead of one.

Real games. Real wishlist numbers.

We tie every campaign to the numbers that move revenue, not impressions or follower counts.

260K
Empulse — 1047 Games
Wishlists in one month. Top 6 at Steam Next Fest, under budget.
90K
Minimo
Wishlists in three months. Co-op launch delivered through our FirstLook program.
160K
Battlemarked
Wishlists. Top 40 at Steam Next Fest.
Empulse gameplay
"I couldn't foresee another option we've used that would have helped us as much as you guys."
Zac Thomas1047 Games
Empulse · 1047 Games

How we work. Diagnose. Optimize. Scale.

Start with a free read on your launch. Prove the model on a low-risk test. Scale what works.

Diagnose

Free Store Page Analysis

A free teardown of your Steam page and funnel. We show you where wishlists and dollars are leaking and what to fix first. No pitch, it's yours either way.

Free · or a fixed-price 30-day assessment for a full-funnel audit + revenue model

Optimize

Marketing test

A one-month marketing test. We put creative and short-form into the market for real signal on your game before you commit a big budget. You walk away with a validated baseline and a clear recommendation.

Fixed price · the low-risk way to prove the model

Scale

Managed launch + fractional leadership

We run the whole launch and manage the specialists, or plug into your team and fill the gaps. Ongoing strategy, optimization, and forecasting.

Retainer · priced on outcomes, not hours

Minimo gameplay
"It's been awesome to work with people that are smart, scrappy and focused on measurable results. And I always feel they care about Minimo's success as much as we do."
Jon SelinFounder, Low Drag Labs
Minimo · Placeholder art

Launches we've powered.

Empulse Cover Image Empulse

260K wishlists in one month

Top 6 at Steam Next Fest, delivered under budget.

Read the story →
Minimo Cover Image Minimo

90K wishlists in three months

Co-op launch delivered through our FirstLook program.

Read the story →
Battlemarked Cover Image Battlemarked

160K wishlists

Top 40 at Steam Next Fest.

Read the story →
The Living Remain Cover Image The Living Remain

5X conversion lift

Store page rebuilt around one job: wishlist conversion.

Read the story →
Let's talk